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If you don't move around the ring and protect yourself, you risk more than just abuse. Even then, the addition of flash knockouts requires even mindless punch jockeys to consider using defense. The option to just wail away is still present in Fight Night Champion, but only at the default settings. And when I say "box," I mean as opposed to brawling. Streamlining the gameplay makes the technical aspects of a fight easier to grasp, allowing you to focus on more important areas - like trying to actually box. Other changes include replacing the over-the-top haymaker with a modifier to simply add a little oomph to any punch, simplified blocking, and a new stamina/endurance system that's a touch more sophisticated than before. No one can really play like a fool and have long-term success with Fight Night. You can still attempt a ridiculous rapid-punch session, but the penalty of exhausting your fighter quickly is severe. It's nice to know you are definitely throwing an uppercut rather than hoping you made the right movements with the thumbstick to pull one off. The altered punching system not only speeds up the flow of a bout, but also puts the emphasis of your fighting skills on your strategy. Now, every punch is thrown by flicking the stick quickly in a specific direction.
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Gone is the old punching system that required complex analogue stick moves, such as half-circle moves for uppercuts. Not only can you see the impact of punches, but some gameplay tweaks give you better control over their delivery. Fight Night Champion, the fifth entry in the series, does an excellent job of enhancing the experience in the ring.